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扬州大运河博物馆展览布展设计方案(125页)
扬州大运河博物馆展览布展设计方案(125页).pdf
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上传人:十二 编号:896048 2024-02-23 125页 499.43MB
1、?|?1?1?2?3?4?5?90?1?2?3?4?5?6?7?8?9?10?11?12?60?1?2?3?4?5?6?7?8?9?10?11?12?6?7?8?9?10?11?12?13?14?15?16?H5?17?2341?IP?18?IP?219?IP?678520?21?22?23?24?2?25?26?27?2829?45.4116.0204.7?1000:001000:001?79.4432.5184.7?307:001207:00?305:00000:002?202.8344.1584.7?504:001007:00?708:00000:00?407:001207:00?2082、:001208:00?207:30000:00?406:30000:003?88.9928.9184.7?613:001213:004?118.6143.6463.7?508:001208:004.7?406:00000:004.7?305:001005:004.7?205:001005:00?535.28165.11606090:0010060:00?2.333?/?535.28?178?230?10?160?6?10?60?30?20?90?160?50?60?30?3?31?3233?34?35?36?37?38?39?40?41?42?43?44?45?46?47?48?49?50?53、1?A2_?52?53?A3.1_?IPAD(整馆)HDMI线中控串口线网络线_01设备名称:控制电脑千兆交换机后台显示器中控线网络线视频线串口线音频线电源线中控线网络线视频线串口线音频线电源线HDMI线中控线网络线视频线串口线音频线电源线HDMI线网络线网络线_02HDMI延长器网络线LED P4屏音频线2.0音响系统控制线高清投影机设备名称:播放电脑中控系统网络线_03红外检测设备?54?55?56?A3.2_?57 密室A2 1/40大运河博物馆展区方案设计方案2020.09.28上海飞来飞去展览设计工程有限公司MS-01青少年体验PLAN平面图ELEVATION轴测图ELEVATION4、立面图?58?59?60?61?A4.1_?62船的秘密A2 1/60大运河博物馆展区方案设计方案2020.09.27上海飞来飞去展览设计工程有限公司C-01青少年体验ELEVATION顶视图ELEVATION侧视图ELEVATION剖视图?63?64?65?66?A4.2.1_?67PLAN顶视图ELEVATION正视图ELEVATION轴测图澳闸A2 1/40大运河博物馆展区方案设计方案2020.09.28上海飞来飞去展览设计工程有限公司青少年体验?68?69?A4.2_?70?71?72?A5_?73唯美扬州A2 1/50大运河博物馆展区方案设计方案2020.09.28上海飞来飞去展览设5、计工程有限公司WM-01青少年体验PLAN 比例(SCALE)1:50 唯美扬州俯视图ELEVATION 比例(SCALE)1:50 唯美扬州正视图ELEVATION 比例(SCALE)1:50 唯美扬州侧视图ELEVATION 比例(SCALE)1:50 唯美扬州轴测图?74?75?76?A6.2_?77?78?79?80?A6.3_?IPAD(整馆)HDMI线中控串口线网络线_01设备名称:控制电脑后台显示器中控线网络线视频线串口线音频线电源线中控线网络线视频线串口线音频线电源线HDMI线中控线网络线视频线串口线音频线电源线HDMI线网络线网络线_02HDMI延长器音频线定向音响控制线高清6、投影机设备名称:播放电脑网络线HDMI延长器音频线定向音响控制线高清投影机设备名称:播放电脑网络线_03网络线HDMI延长器控制线高清投影机网络线_04音频线定向音响设备名称:播放电脑中控系统千兆交换机网络线红外、互动装置81解密A2 1/25大运河博物馆展区方案设计方案2020.09.27上海飞来飞去展览设计工程有限公司JM-01青少年体验ELEVATION正视图PLAN顶视图ELEVATION轴测图82?83?84?85?86?87?4?88?89?90?91?92?93?Experience Software Architecture?94?Emergency ManagementSce7、ne Level ApplicationScenarioThe scenario object is the top level controller that oversees all data,actions and events,including the spatial layout,timing and pulsing,visitor information,the virtual guide,emergencies,overall high score,etc.Scene_FrameThe scene object contains all information related 8、to any self-contained exhibition experience.All its tasks,scene internal timing and scene related guidance databaseTeamThis object manages all team variables and creates the actor objectsVisitor DatabaseVisitorsThis object manages all visitor related information including high score,actor registrati9、on,team assignment,etcTask_FrameThis object is a library of common data management methods used by the individually coded custom tasks:creation,guidance related data,interfaces,asset controlsStorySpaceThis object is a virtual replication of the entire project.It contains a record of the spatial layo10、ut,the scene sequence and manages all scene objects.ActorThis is database only object,that has no methods.Permanent profile(name,gender,age,special needs,)Temporary profile(Location,orientation,currentTask,current_TaskScore,interaction_Information)MonitorThis object manages the display of a realtime11、 representation of all teams and actors in the exhibition space and the status of all Scenes and Tasks.This object will also work in reverse mode as a simulator during tests and development.LauncherAV equipment mangerI/O managerTask_CustomA custom written object that manages the experience of an ind12、ividual actor within a scene.It contains the logic that controls all AV hardware,lights and I/O device configurations as well as media assets that are uniquely designed for this experience.It interfaces with the Task_Frame object for all common applications and data management.Scene_CustomA custom w13、ritten object with high level control over all tasks GuideServer based object,that manages the high level pulsing of the entire scenario.It will assign a new team guide for each team.Automatically manages the updates for all changes to the apps and guide database.Guide_TeamThis server based object w14、ill run the overall management of the experience of a given team,by coordinating the teams status with the status of the current and next scenes.It will initiate the transition,start,cadence and end points for each scene.It will also create Guide_Actor objects for each team member.Guide_ActorThis de15、vice based app receives input,and communicates to the user via voice and visuals.It can work in team mode(where all members of a team hear and see the same output,or in actor mode,where only one actor receives a given output.It is designed to do only the minimum necessary to guarantee a low-latency 16、user experience.All logic processing should be on the Guide_Team level.PlayerMedia mangerLight ControlLight mangerMaster LauncherCentral Scenario-wide On/Off controlScene Database Mirror?95?96?97?98?99?5?100?1.?2.?3.?LED?18-25W?4-8?14-16?26-28?3000K?/?LED?18-25W?2800K?e27 LED?18-25W?3000K?LED?180W?117、01?天花灯具图大运河博物馆展区方案设计方案2020.09.28上海飞来飞去展览设计工程有限公司PL-03A1 1/60青少年体验 比例(SCALE)1:60 天花灯具图102?平面布置图大运河博物馆展区方案设计方案2020.09.28上海飞来飞去展览设计工程有限公司PL-01A1 1/60青少年体验 比例(SCALE)1:60 平面布置图103?大运河博物馆展区方案设计方案2020.09.28上海飞来飞去展览设计工程有限公司PL-02A1 1/60综合地坪图青少年体验 比例(SCALE)1:60 综合地坪图104?大运河博物馆展区方案设计方案2020.09.28上海飞来飞去展览设计工程有限公18、司PL-02A1 1/60综合地坪图青少年体验 比例(SCALE)1:60 综合地坪图105?ELEVATION立面图A1 入口A2 1/50大运河博物馆展区方案设计方案2020.09.27上海飞来飞去展览设计工程有限公司EL-01青少年体验106?转折线ELEVATION立面图A2 序厅A2 1/30大运河博物馆展区方案设计方案2020.09.27上海飞来飞去展览设计工程有限公司EL-02青少年体验107?ELEVATION立面图A3.1 衙门A2 1/50大运河博物馆展区方案设计方案2020.09.27上海飞来飞去展览设计工程有限公司EL-03青少年体验108?ELEVATION立面图A319、.2 密室A2 1/50大运河博物馆展区方案设计方案2020.09.27上海飞来飞去展览设计工程有限公司EL-04青少年体验109?ELEVATION立面图A4.2 驭水的智慧A2 1/50大运河博物馆展区方案设计方案2020.09.27上海飞来飞去展览设计工程有限公司EL-05青少年体验110?ELEVATION立面图A6.1 大运河物产A2 1/20大运河博物馆展区方案设计方案2020.09.27上海飞来飞去展览设计工程有限公司EL-06青少年体验111?ELEVATION立面图A6.2 仓廪疑案A2 1/20大运河博物馆展区方案设计方案2020.09.27上海飞来飞去展览设计工程有限公司20、EL-07青少年体验112?ELEVATION立面图A6.3.1 大运河影响A2 1/20大运河博物馆展区方案设计方案2020.09.27上海飞来飞去展览设计工程有限公司EL-08青少年体验113?ELEVATION立面图A6.3.2 解密A2 1/20大运河博物馆展区方案设计方案2020.09.27上海飞来飞去展览设计工程有限公司EL-09青少年体验114?ELEVATION立面图A6.4 通州码头A2 1/30大运河博物馆展区方案设计方案2020.09.27上海飞来飞去展览设计工程有限公司EL-10青少年体验115?剖面图A2 1/8大运河博物馆展区方案设计方案2020.09.28上海飞来21、飞去展览设计工程有限公司MS-01青少年体验ELEVATION剖视图116?剖面图A2 1/15大运河博物馆展区方案设计方案2020.09.28上海飞来飞去展览设计工程有限公司JM-01青少年体验ELEVATION剖视图117?Xenario Central Control Architecture?118?Xenario Player Solution?10ms?5ms?LED?1.?2.?3.?4.Gamma?5.?60fps?119?AV System Advantages AV?1.?Central Control Compatibility2.?-?Status Control3.?22、Energy EfficiencyXenario?TCP/IP or UDP messaging?Xenario?AV?120?Emergency ManagementXenario Experience Software Architecture?Scene Level ApplicationScenarioThe scenario object is the top level controller that oversees all data,actions and events,including the spatial layout,timing and pulsing,visito23、r information,the virtual guide,emergencies,overall high score,etc.Scene_FrameThe scene object contains all information related to any self-contained exhibition experience.All its tasks,scene internal timing and scene related guidance databaseTeamThis object manages all team variables and creates th24、e actor objectsVisitor DatabaseVisitorsThis object manages all visitor related information including high score,actor registration,team assignment,etcTask_FrameThis object is a library of common data management methods used by the individually coded custom tasks:creation,guidance related data,interf25、aces,asset controlsStorySpaceThis object is a virtual replication of the entire project.It contains a record of the spatial layout,the scene sequence and manages all scene objects.ActorThis is database only object,that has no methods.Permanent profile(name,gender,age,special needs,)Temporary profile26、(Location,orientation,currentTask,current_TaskScore,interaction_Information)MonitorThis object manages the display of a realtime representation of all teams and actors in the exhibition space and the status of all Scenes and Tasks.This object will also work in reverse mode as a simulator during test27、s and development.LauncherAV equipment mangerI/O managerTask_CustomA custom written object that manages the experience of an individual actor within a scene.It contains the logic that controls all AV hardware,lights and I/O device configurations as well as media assets that are uniquely designed for28、 this experience.It interfaces with the Task_Frame object for all common applications and data management.Scene_CustomA custom written object with high level control over all tasks GuideServer based object,that manages the high level pulsing of the entire scenario.It will assign a new team guide for29、 each team.Automatically manages the updates for all changes to the apps and guide database.Guide_TeamThis server based object will run the overall management of the experience of a given team,by coordinating the teams status with the status of the current and next scenes.It will initiate the transi30、tion,start,cadence and end points for each scene.It will also create Guide_Actor objects for each team member.Guide_ActorThis device based app receives input,and communicates to the user via voice and visuals.It can work in team mode(where all members of a team hear and see the same output,or in act31、or mode,where only one actor receives a given output.It is designed to do only the minimum necessary to guarantee a low-latency user experience.All logic processing should be on the Guide_Team level.PlayerMedia mangerLight ControlLight mangerMaster LauncherCentral Scenario-wide On/Off controlScene Database Mirror121?PCPCPCPC?PC?RFID?RFID?QQ?QQ?E-Mail?RFID?RFID?122?Maintenance Procedure?
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